Gameplay Engineer
thatgamecompanyAbout the role
Gameplay Engineer
Remote US & Canada
We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.
What You’ll Do Here:
Limited time events (seasons) with unique and fun gameplay
Quests and other daily activities that drive user retention
Social experiences that make every moment better with others
Design, write, debug and refine networked gameplay systems and features
Iterate quickly in response to testing feedback and iterations
Provide technical insight and ideas regarding game design
Work closely with designers and back-end engineers on both real-time and asynchronous features
Must Haves:
3-5+ years of relevant programming experience in the game industry
Excellent 3D Vector Math Skills
Knowledge and usage of a 3D art tool such as Maya
Experience building gameplay systems/building blocks for designers to author content
Careful attention to detail
Excellent communication skills and the ability to understand and solve problems presented by the team
Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games
Be fluent in C, C++ or C# and object-oriented programming
Have experience with scripting languages and multiple data formats (LUA, JSON etc)
Have MMO experience
Nice to Haves:
Python programming
Backend languages such as Go, Erlang and/or PL/SQL
Systems managing persistent account data
Synchronous multiplayer features
Live service multiplayer online games
Mobile games
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
#LI-Remote
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