Associate Cinematic Director
Activision BlizzardAbout the role
Job Title:
Associate Cinematic DirectorRequisition ID:
R024290Job Description:
Elsewhere Entertainment is looking for an Associate Cinematic Director to join the development of our next AAA title—an exciting new Narrative Driven IP.
Feed your creativity while driving the development of our game’s world and story! Collaborate with our highly skilled team to build something innovative, exhilarating, and expansively entertaining.
As the leader of the cinematics department, you’ll guide the creation of memorable moments in telling an epic player driven story. You’ll also oversee the project’s cinematic pipelines, tools, and best practices, and you’ll manage your team by tasking and reviewing work, providing growth opportunities in skill and career progression, and tending to the emotional health of the team. You’ll work closely with Narrative, Content, Gameplay, and Art leads to coordinate, design, implement, and polish the cinematic work of the game.
As a leader on the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
If you’re a passionate cinematics creator and a positive, respectful collaborator who enjoys cross-department communication and creative problem-solving as a part of your workflow, we’d love to talk to you!
You’ll help us by…
Ensuring consistency of tone and style is depicted across the entire cinematic experience that matches the vision set by the Creative Director.
Taking narrative ownership of the cinematic and dialogue presentations and pipelines, helping bring the characters, world, and story to life.
Assist in the development and direction of storyboarding and animatics to develop the cinematic pipeline.
Developing and directing the presentation of the games dialogue and cinematic sequences.
Becoming proficient in using the game's proprietary cinematics and dialogue tools.
Partnering with Narrative Leadership to audition, cast, and direct VO and mocap performances for cinematics and dialogues in the game.
Providing constructive feedback on others’ work.
Acting as a liaison to other departments, conveying the consistent cinematic vision of the project.
Working with narrative designers, cinematics designers, and campaign designers to develop the best cinematic storytelling practices for the game.
Working with 3rd party vendors/clients to help facilitate asset creation, pre-rendered assets both for the game and media support.
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