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SMITE 2 - Sr. Tech Artist
Hi-Rez StudiosAlpharetta, United Statesfull_timeVerifiedPosted 5 Apr 2024
About the role
Hi-Rez Studios is immediately hiring a qualified Technical Artist to work at Titan Forge Studios on SMITE 2, headquartered in Alpharetta, GA.
Our Tech Artist will focus on engine-side implementation and setup, dealing heavily with Unreal Engine 5. Day-to-day tasks include engine-side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
The ideal candidate will have experience working with multiple teams and be a point of contact for troubleshooting and implementation within the engine. Have strong technical problem-solving skills that allow for quick project execution. Be well-rounded in multiple areas of the pipeline to identify blockers and produce quality work within the project’s technical constraints.
Come join the creator of the critically acclaimed SMITE, Paladins, and Rogue Company as we embark on exciting new game projects!
Our Tech Artist will focus on engine-side implementation and setup, dealing heavily with Unreal Engine 5. Day-to-day tasks include engine-side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
The ideal candidate will have experience working with multiple teams and be a point of contact for troubleshooting and implementation within the engine. Have strong technical problem-solving skills that allow for quick project execution. Be well-rounded in multiple areas of the pipeline to identify blockers and produce quality work within the project’s technical constraints.
Come join the creator of the critically acclaimed SMITE, Paladins, and Rogue Company as we embark on exciting new game projects!
What our Tech Artists do at Hi-Rez Studios:
- Export Animations from 3DS Max and import them into Unreal.
- Create and maintain Blueprints, Master Materials, Gameplay Cues and other system.
- Work with programmers to create the tech needed to support new features and systems.
- Work with designers to achieve the gameplay functionality needed.
- Work with the Character Art team to help setup and maintain material systems.
- Create and maintain database entries for characters and other game-related assets.
- Maintain the integrity of the project through best practices, naming conventions, documentation, etc.
- Ability to troubleshoot existing tech and support incoming tech.
Who we are looking for:
- 5+ years of Technical Art or related experience.
- Unreal Engine 4 or 5 experience.
- Ability to work collaboratively and communicate with multiple teams.
- Ability to thrive in a fast-paced environment.
- Strong problem-solving skills.
- Self-motivated, well-organized, and able to multitask.
- Passion for games with a strong work ethic.
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