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Student TA - PRJ-352 - UIUX - Game Art Project II (Samson), S25

DigiPen
United Statesfull_timeVerifiedPosted 18 Jan 2025
💰 $34,000/yr($32,000/yr$34,000/yr)

About the role

 

  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.

 

 

Job Title:  Student TA - PRJ-352 - UIUX - Game Art Project II (Samson), S25

Reports to:  Brigitte Samson

 

Class Times: 

Tuesday – 2:00 - 5:50 p.m.

Thursday – 10:00 a.m. - 1:50 p.m.

 

Essential Functions

A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by instructor.

TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.

Your TA work hours are scheduled with the instructor to be during and/or outside of the Junior Lab hours to not conflict any of your other classes to attend.

 

Primary Duties and Responsibilities

  • Assist students work through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Review and advise on early versions of skeletons, rigs, planned animation and workflow.
  • Identify and resolve issues in regard to 3D game art assets, game camera, lighting, material shaders.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces, establishing the look and feel by the initial phase and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams during and outside of the two PRJ-352 weekly labs.
    • Students TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ 352 students' needs, so they may be irregular but flexible.
  • Assist Junior game teams – help students work through their art creation process, art export pipeline issues, team dynamics along with best practice team management and communication, production planning and scope feasibility by evaluating situations and providing timely expert advice, feedback and learning resources.
  • Offer proactive support – occasionally check-in with game teams just to ask what they are working on, how they are considering feedback received and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submissions video reviews.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.
  • Accountable for tracking and reporting the amount of time worked.

 

Qualifications/Competencies

  • Must have a solid foundation as a 2D UIUX artist for game art production.
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems – not just identify problems.
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solutions steps to students who are still learning the ba

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Company

DigiPen

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