Game Changers Coalition - Programme Manager Consultant, Office of Innovation, 12 months (Remote)
UNICEFAbout the role
Division: UNICEF Office of Innovation, Stockholm, Sweden
Duration: 12 months full-time
Duty Station: Remotely
UNICEF works in over 190 countries and territories to save children’s lives, defend their rights, and help them fulfill their potential, from early childhood through adolescence.
At UNICEF, we are committed, passionate, and proud of what we do for as long as we are needed. Promoting the rights of every child is not just a job – it is a calling.
UNICEF is a place where careers are built. We offer our staff diverse opportunities for professional and personal development that will help them reinforce a sense of purpose while serving children and communities across the world. We welcome everyone who wants to belong and grow in a diverse and passionate culture., coupled with an attractive compensation and benefits package.
Visit our website to learn more about what we do at UNICEF.
For every child, the right to innovate
UNICEF has a 70-year history of innovating for children. We believe that new approaches, partnerships and technologies that support realizing children’s rights are critical to improving their lives.
The Office of Innovation is a creative, interactive, and agile team in UNICEF. We sit at a unique intersection, where an organization that works on huge global issues meets the start-up thinking, the technology, and the partners that turn this energy into scalable solutions.
UNICEF's Office of Innovation creates opportunities for the world's children by focusing on where new markets can meet their vital needs. We do this by:
- Connecting youth communities (or more broadly -- anyone disconnected or under-served) to decision-makers, and to each other, to deliver informed, relevant and sustained programmes that build better, stronger futures for children.
- Provoking change for children through an entrepreneurial approach -- in a traditionally risk averse field -- to harness rapidly moving innovations and apply them to serve the needs of all children.
- Creating new models of partnership that leverage core business values across the public, private and academic sectors in order to deliver fast, and lasting results for children.
Our team
We're an interdisciplinary team around the world tasked with identifying, prototyping, and scaling new technologies and practices. With our partners, we focus on convening and collaborating on new and different solutions, low- and high-tech, by:
- Looking at the 2-5 year horizon to evaluate emerging and trending technologies and to see how UNICEF can work with the private sector on doing better business while improving essential services for children;
- Investing in early stage solutions that show great potential to positively impact children in the 02 year future including the Venture Fund that invests in open source technology solutions from start-ups based in UNICEF’s programme countries;
- Identifying proven solutions that can be implemented at national scale in multiple countries – taking the ideas that help thousands in one country, bringing them to dozens of countries across multiple sectors, and impacting the lives of millions of children.”
Game Changers Coalition context and concept
For women and girls to be and feel represented, safe and successful in all the opportunities that the gaming industry presents, adolescent girls need the skills, the tools, the understanding and the opportunities to join the gaming industry and impact change from within. Our initiative is centered on developing skills and creating opportunities for girls to create and develop the safe and engaging games and gaming content of the future, representative of their voices, that millions of girls and boys will play. Our Concept describes an innovative collaboration with the gaming industry, a first of its kind, building on the Skills4Girls portfolio of UNICEF, to bridge the gap between the skills of girls today and the future of women in tomorrow’s video game industry, equipping & empowering adolescent girls to become coders, designers, & leaders to actively contribute to positive change and diversity in both the gaming workforce and the gaming content.
Who? UNICEF Innovation Gender Equality Portfolio, UNICEF Programme Group Gender Section, 20 Country Offices all over the world with Skills4Girls (S4G) or related programmes; video game industry stakeholders, large publishing and distribution companies, small gaming specialized studios and gaming communities to build upon existing UNICEF programmes around adolescent girls in Science Technology Engineering, Arts and Mathematics (STEAM) and co-
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