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Senior Technical Animator III

Skydance
UKRemotefull_timeVerifiedPosted 18 Jul 2024
💰 $200,000/yr($150,000/yr$200,000/yr)

About the role

Why Join Us? To put it simply: You’ll collaborate with exceptional colleagues to create top-tier, high-quality interactive experiences for the highly acclaimed new title, “Marvel 1943: Rise of Hydra”.  We set out to build an uncompromising vision for a game studio and found the ideal partner in Skydance to extend its reach and sustainability. To fully deliver our vision for these games we assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You’ll be surrounded by industry veterans, currently with an average of 20 years’ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life’s too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics. 
We are open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year, so we benefit from the best of both worlds – flexibility and efficiency as well as team cohesion.
Skydance New Media is open to hiring remote employees within California and Vancouver, British Columbia.  Applicants must be willing to relocate to one of these locations. 
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https://skydance.com/privacy-personnel/. 
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What You’ll Do:We are searching for a Senior Technical Animator to join our core team developing a high quality AAA single-player story-driven action-adventure game built using the Unreal Engine. Our animation team is small, and we want to expand it with someone capable of bringing both deep expertise in gameplay animation while also being able to support a distributed team of external animators to get results. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

In This Role, You Will:

  • Regularly process, edit and tune motion capture-based animation content.
  • Collaborate with Engineering, Design, and Animation to devise, implement and debug animation systems, gameplay mechanics, and the pipelines that deliver this content.
  • In-engine animation technical work - blendspaces, anim graphs, blueprints, IK, Notifies, etc…
  • Python experience desired - helping develop and improve animation workflows (Maya, Motionbuilder, UE5)
  • Work closely and clearly communicate with external Animation partners to ensure that quality and technical requirements are being met.
  • Be involved with Motion Capture shoot strategy, from planning and direction to integration into engine.
  • Be an active partner in the integration of gameplay with cinematic animation.
  • Collaborate with Animation Directors to ensure alignment with Narrative vision.

We Are Looking For People Who:

  • Have 8+ years’ experience in gameplay animation.
  • Have shipped 2+ AAA titles working with animation pipelines.
  • Have experience with advanced animation systems and root motion. (Motion Matching, Warping)
  • Push innovation and fidelity in gameplay animation and mechanics.
  • Have extensive experience developing in a real-time environment. (Unreal)
  • Excel at rapid prototyping and quick iteration.
  • Thrive in a self-driven environment.
  • Are great communicators and cross-discipline collaborators.
  • [ BONUS ] Experience working on third-person action adventure titles.
  • [ BONUS ] Have a passion for cinematic and realistic content
The salary range for this position in Los Angeles is $150,000 – $200,000.  The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 
#NewMedia #LI-Remote
What is Skydance New Media?Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with

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Company

Skydance

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