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Senior Houdini Lighting Artist (Redshift/Arnold)
Magic MediaRomaniaRemotefull_timeVerifiedPosted 13 Oct 2023
About the role
<p>Magic Media VFX and Cinematics is a dynamic and creative VFX studio specializing in crafting immersive visual experiences for film, television, and interactive media. Our commitment to storytelling, cutting-edge technology, and creative excellence drives us to deliver exceptional content that captivates audiences worldwide.</p><p>We are looking for a <strong>Senior Houdini Lighting Artist</strong> with expertise in <strong>Redshift and Arnold</strong> rendering. As a Senior Houdini Lighting Artist, you will be a key player in achieving the artistic vision for our projects, enhancing the visual storytelling, and creating striking visuals.</p><p>Responsibilities:</p><ul> <li>Collaborate with the Art Director, Lighting Leads, and production teams to understand the visual style and lighting requirements for each project.</li> <li>Create and refine lighting setups, shaders, and materials in Houdini, Redshift, and Arnold, focusing on achieving photorealistic images.</li> <li>Work closely with the Look Development team.</li> <li>Develop and maintain efficient lighting and rendering workflows, optimizing render settings and achieving high-quality results.</li> <li>Collaborate with the compositing team to ensure seamless integration of 3D elements into the final frame.</li> <li>Problem-solve technical issues related to lighting and rendering, finding creative solutions to challenges.</li> <li>Review and approve lighting and rendering deliverables, ensuring they meet the project's creative vision and technical requirements.</li> </ul><p><strong>Requirements</strong></p><ul> <li>Bachelor's degree in Animation, Computer Graphics, or related field (or equivalent experience).</li> <li>- 5+ years of animation/VFX lighting experience.</li> <li>Proven experience as a Senior Houdini Lighting Artist with a strong portfolio showcasing your expertise in PBR shading and rendering.</li> <li>Proficiency in Houdini, Redshift, and Arnold, with the ability to create and refine shaders, materials, and lighting setups.</li> <li>Deep understanding of cartoon shading principles, including cel shading, toon shading, and non-photorealistic rendering (NPR).</li> <li>Strong artistic eye and the ability to translate 2D concept art into compelling 3D visuals with a cartoon look.</li> <li>Leadership and communication skills, with the ability to guide and inspire a creative team.</li> <li>Experience with remote work and the ability to effectively collaborate in a distributed team environment.</li> <li>Excellent problem-solving abilities, with a commitment to achieving artistic and technical excellence.</li> <li>Exprerience on:<br/>-cinematic stylized FX<br/>- game engine stylized FX<br/>- hand painted textures<br/>- NonPBR</li> </ul><p>Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.</p><p><strong>Benefits</strong></p><ul> <li>Permanently remote position.</li> <li>An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.</li> <li>Be part of an international group with offices worldwide.</li> <li>Working closely with a team of like-minded people in a fast-paced, multicultural environment.</li> <li>Flexible working hours.</li> <li>An inclusive culture and open communication.</li> </ul>
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