Sr. Software Engineer - 3D Visualization (OpenGL)
MedtronicAbout the role
At Medtronic you can begin a life-long career of exploration and innovation, while helping champion healthcare access and equity for all. You’ll lead with purpose, breaking down barriers to innovation in a more connected, compassionate world.
A Day in the Life
At Medtronic, we bring bold ideas forward with speed and decisiveness to put patients first in everything we do. In-person exchanges are invaluable to our work. We’re working a minimum of 4 days a week onsite as part of our commitment to fostering a culture of professional growth and cross-functional collaboration as we work together to engineer the extraordinary.
As a Sr. Software Engineer - 3D Visualization (OpenGL) you will own significant features of the real-time 3D visualization at the center of every Prism Mapping procedure — the rendering of cardiac anatomy, catheter position, and electrical activity in motion.
A typical week mixes designing and extending rendering features in OpenGL and VTK, integrating them with Qt/QML application surfaces, optimizing GPU and CPU performance under real clinical workloads, and debugging the kinds of issues that only appear at full frame rate on production hardware. You'll partner with UI/UX engineers on the visual experience clinicians work in, with signals and algorithms engineers to render their outputs, and with hardware engineers when performance ties back to the underlying platform. You'll mentor newer engineers on rendering, shaders, and 3D math.
Primary Responsibilities
Own significant rendering subsystems: anatomy rendering, signal/activation overlays, catheter visualization, interactive 3D camera and selection.
Optimize the OpenGL/VTK rendering pipeline for real-time performance under realistic clinical workloads.
Drive root cause on hard rendering problems: shader bugs, GPU memory issues, frame-rate cliffs, cross-driver behavior.
Own features, components, or subsystems end-to-end.
Determine the technical approach for complex component- and subsystem-level problems with limited supervision.
Lead development across design, implementation, integration, and support for assigned areas.
Contribute to software architecture, design improvements, engineering practices, and development processes.
Provide technical leadership through code reviews, mentoring, and guidance.
Collaborate effectively across software, systems, hardware, and quality in a regulated environment.
Communicate technical issues, tradeoffs, and recommendations clearly to team members and stakeholders.
Required Qualifications
Bachelor's degree and a minimum of 4 years of relevant experience
OR Master’s degree with a minimum of 2 years of relevant experience
OR PhD with 0 years relevant experience
Preferred Qualifications
Strong production experience with OpenGL, WebGL, Vulkan, DirectX, or comparable rendering API; experience with VTK or comparable 3D toolkits.
Experience integrating real-time 3D rendering with Qt/QML application UIs.
Comfort debugging at the GPU level: shaders, driver behavior, memory budgets
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