About the role
<div class="content-intro"><h2>WHAT MAKES US EPIC?</h2> <p>At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.</p> <p>Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.</p></div><h2>ART</h2> <h3><strong>What We Do</strong></h3> <p>Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.</p> <h3><strong>What You'll Do</strong></h3> <p>Epic Games is looking for experienced Senior Environment Artists to help build several initiatives as part of our collaboration with Disney. Our Senior Environment Artists are highly talented, creative, and versatile individuals who build the aesthetically groundbreaking and technically advanced environments used in our games. In this role, you will work directly with a world-class art team to help create exciting and compelling environments and own points of interest that will invite the player to discover and explore.</p> <h3><strong>In this role, you will</strong></h3> <ul> <li>Taking basic game designs and concept art, utilizing Unreal Engine, and bringing new points of interest to life, by collaborating with a variety of stakeholders, as an environment art point of contact</li> <li><span>As an environment art point of contact you will work closely with Leads and Production to ensure a high-quality delivery of work through tasking and prioritizing deliverables, driving creative conversation with your level design partner, and maintaining clear and open lines of communication</span></li> <li><span>Working in pre-production by contributing to ideation, building prototypes for both environmental sets and environmental gameplay needs - helping to ensure team success throughout the upcoming production cycle</span></li> <li><span>Building and texturing assets, namely focused on architectural and thematic sets, that Level Design will use to dress the environments</span></li> <li><span>Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong knowledge of baking and texturing tools, such as Marmoset, Substance Painter and Designer, in order to develop assets in a high-to-low poly baking process, utilizing tileable textures, trim sheets, and unique unwraps, and displacement map creation</span></li> <li><span>Strong under