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Instructor, Computer Science (Simulation and Game Development)
Guilford Technical Community College (GTCC)High Point Campusfull_timeVerifiedPosted 4 Jun 2026
About the role
Position Information
Job Title
Instructor, Computer Science (Simulation and Game Development)
Status
Regular
Full Time/Part Time
Full-time
Location
High Point Campus
Job Description
At Guilford Technical Community College (GTCC), we are dedicated to transforming lives through education and creating a lasting impact on our community. We invite passionate and innovative educators to join our mission-driven team, where you can enjoy a fulfilling work-life balance and competitive benefits, including a robust pension plan. Our beautiful, well-maintained campuses provide an inspiring environment for both teaching and learning, within an atmosphere of collaboration and excellence. At GTCC, you’ll be part of a supportive, dynamic, and inclusive culture committed to delivering exceptional results, making it a truly amazing place to work and thrive.
Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college.
Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee.
Min Salary
Mid Salary
Duties/Functions
Difficult Challenges
Contacts
Education Required
Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college.
Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee.
- Master’s degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
- Doctoral degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
- 3 years relevant industry experience in the games industry.
- Teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars.
- Experience with scripting in C#, visual scripting and/or other coding languages.
- Greater than 3 years relevant industry experience in the games industry.
- Post-secondary teaching experience in simulation and game design, such as Digital Game Creation, Game Theory, or Digital Game Art courses.
- Experience with Unity, Unreal and/or other game engines.
- Experience with 3D modeling and animation software, such as 3ds Max, Blender, Maya, or other graphic design software, such as Adobe Photoshop, GIMP, or related software.
- Experience with assessment of student learning outcomes.
- Experience with distance learning and/or alternate instructional delivery systems.
The Instructor shall possess an understanding of and commitment to the nature and role of the Community College, particularly its “open door” policy. He/she shall have demonstrated personal and professional competence for the responsibilities assigned. The Instructor must be able to:
1. Multi-task
2. Supporting the Vision and Mission of the College
3. Adapt to changing procedures, protocols or assignments.
4. Create and maintain a learner centered environment
5. Communicate effectively
6. Ability to effectively implement and apply technology solutions.
KSA Preferred
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