Senior Digimatte Artist II - Temp (SFD / Cinematics)
Blizzard EntertainmentAbout the role
Team Name:
CinematicsJob Title:
Senior Digimatte Artist II - Temp (SFD / Cinematics)Requisition ID:
R026225Job Description:
Blizzard award-winning Cinematics’ Department has a new opening for a Senior Digimatte Artist II. As a Digimatte Artist on the team, you’re responsible for crafting fully rendered environment driven shots across all our various IPs and visual styles. This work ranges from creating fully rendered one-off 3D shots to landscapes, set extensions, projection painting and sky domes. Your wheelhouse should be that of a well-rounded generalist skillset, with an emphasis in traditional and digital art fundamentals, specifically in image composition, perspective, lighting, texturing, and color theory.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This is a 12-Month temporary position.
What You Bring to the Table:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Create, extend, project, and/or improve environment shots using a combination of 2.5D and 3D Digimatte skills, workflows, and methodologies.
Possess a critical eye for the development of 3D assets involving Look Dev (modeling, sculpting, texturing, baking LODs, and lighting), to execute the finishing of final rendered shots of various artistic styles.
Skilled at integrating and compositing 2D photo references and 3D rendered elements together to achieve finished photo-real rendered frames.
Collaborate with team members in the execution of an element of, or an entire finaled shot.
Robust understanding of cameras, lenses and how they affect your shot composition.
Comfortable managing complex scenes and optimizing them for maximum render efficiencies.
Minimum Requirements
Experience
10+ years’ experience working within AAA game cinematics and/or the VFX/Animation Industry
Experience with Houdini, 3ds Max & Nuke in a professional environment (Game Studio, VFX/Animation Studio)
Experience with Maya, VRay, Redshift, Zbrush, Mudbox, Speed Tree, GrowFX, Forest Pack, World Machine, Gaea, Photoshop, Substance and Quixel Studio
Knowledge & Skills
Ability to work independently from provided shot concept
Be able to effectively communicate about the work you are producing
Effectively communicate with artists, supervisors, and production to highlight any concerns while offering solutions to achieve our collective vision and goals
Extra Points
Experience leading projects, representing the team in dailies, and working with creative leadership teams across multiple IPs to help execute the show vision within scope and budget
Familiarity with the Blizzard IP’s and associated lore
Passion for pa
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