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Unreal Engine Programmer – Procedural World Systems

Metrea
Polandfull_timeVerifiedPosted 6 Mar 2023

About the role

At Metrea Simulations we are using Unreal Engine to build a military simulator targeting the professional market. One of the goals is to provide clients with an affordable, modern and realistic tool to improve training.<br/> <a href="https://www.youtube.com/watch?v=mbSLAK1Cm08">https://www.youtube.com/watch?v=mbSLAK1Cm08</a><br/> We are looking for programmers of any experience level (junior/mid/senior) to work on developing engine features that support displaying our in-game world and allow simulation programmers to implement needed systems. If you are looking forward to solving hard technical problems and can go deep into understanding underlying codebase while keeping performance in mind, we will be a good match for you.<br/>Metrea Simulations has offices in Stockholm and Warsaw.<br/>The Role:Working on procedural world systems you will build solutions that allow us to display a large-scale procedural world in a realistic and performant way. That means custom systems for foliage, roads rendering, procedural buildings and many more. Our project’s specifics mean that we need to work closer to the engine than in a typical Unreal Engine game and can’t just use provided systems. You will have an opportunity to deep-dive into a particular problem to create things that you are proud of, while also having a stake in higher level architecture of code. <h3>What we offer:</h3> <ul> <li>Opportunity to deep-dive into unique technical problems within Unreal Engine</li><li>Remote friendly work environment</li><li>Ability to move into different areas of the project</li><li>A long-term commitment to a single, large product</li><li>Flexible working hours</li></ul> <h3>Requirements:</h3> <ul> <li>Understanding of C++ and software engineering in games</li><li>Willingness to learn, cooperate and solve difficult problems</li><li>Exceptional mathematics skills</li><li>Ability to build performant solutions </li><li>Good spoken and written English skills</li><li>US or EU-Citizenship</li></ul> <h3>Ideal candidate would have some of:</h3> <ul> <li>Professional experience as an engine programmer on a AAA title</li><li>Very good knowledge of Unreal Engine from programmer’s point of view</li><li>Experience working with procedural systems</li><li>Being a flight-sim enthusiast</li><li>Having spent some time using a CPU/GPU profiler or a CPU/GPU debugger</li></ul>About UsMetrea Simulations redefines the cutting edge of flight simulation and services. Our expertise in physics, engineering and artistry allows us to leverage modern technologies in new and unprecedented ways in order to create the most realistic and immersive flight simulation training products and experiences possible. Through our technologies, customers enjoy an optimal path to efficient training, design, technology development and tactical analysis across the aviation sector. Our technology nucleus of advanced AI, flight and sensor modelling enables us to augment reality through the lens of next-generation products and services.

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Metrea

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