Senior Tools Engineer
Activision BlizzardAbout the role
Job Title:
Senior Tools EngineerRequisition ID:
R026934Job Description:
Senior Tools Engineer
Elsewhere Entertainment is looking for a Senior Procedural Tools Engineer to join the development of a new IP.
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!
As a member of the Engine & Tools department, you’ll contribute to the design and implementation of robust, user-friendly procedural tools that support level artists, level designers, and gameplay content designers in building a compelling and visually rich world.
As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…
Designing, implementing, and maintaining robust procedural tools that support efficient content creation and game development.
Collaborating closely with artists, designers, and engineers to deliver intuitive tools that address real production needs.
Identifying and driving pipeline improvements that increase quality, consistency, and team productivity.
Developing and maintaining our proprietary UI framework.
Writing clean, reliable, and maintainable code.
You’re awesome because you have…
Demonstrated professional programming experience, ideally in game development, tools, or pipeline engineering.
Strong C++ skills and a solid grasp of modern development best practices (architecture, debugging, profiling, testing).
Hands-on experience building procedural content tools (e.g., city/level generation, terrain systems, foliage scattering, rule-based placement).
Understanding of DCC pipelines used in game production and how tools integrate into them.
Practical UI development experience with frameworks such as Qt, ImGui, WPF, or similar—and a good eye for efficient, elegant authoring workflows.
A user-centered mindset, including consideration for level artists and designers, and an iterative approach to tool development based on feedback.
Strong communication and collaboration skills, with the ability to connect engineering and creative disciplines.
Bonus points for…
Experience with procedural content packages and workflows (e.g., Houdini, Blender).
Familiarity with Unreal Engine and/or comparable game engines, including editor tooling and pipeline integration.
Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualific
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