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Senior Tools Engineer

Activision Blizzard
Malmö, Swedenfull_timeVerifiedPosted 17 Mar 2026

About the role

Job Title:

Senior Tools Engineer

Requisition ID:

R026934

Job Description:

Senior Tools Engineer 

Elsewhere Entertainment is looking for a Senior Procedural Tools Engineer to join the development of a new IP. 
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 

As a member of the Engine & Tools department, you’ll contribute to the design and implementation of robust, user-friendly procedural tools that support level artists, level designers, and gameplay content designers in building a compelling and visually rich world. 

As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. 

 
You’ll help us by 

  • Designing, implementing, and maintaining robust procedural tools that support efficient content creation and game development. 

  • Collaborating closely with artists, designers, and engineers to deliver intuitive tools that address real production needs. 

  • Identifying and driving pipeline improvements that increase quality, consistency, and team productivity. 

  • Developing and maintaining our proprietary UI framework. 

  • Writing clean, reliable, and maintainable code. 

 

You’re awesome because you have 

  • Demonstrated professional programming experience, ideally in game development, tools, or pipeline engineering. 

  • Strong C++ skills and a solid grasp of modern development best practices (architecture, debugging, profiling, testing).  

  • Hands-on experience building procedural content tools (e.g., city/level generation, terrain systems, foliage scattering, rule-based placement). 

  • Understanding of DCC pipelines used in game production and how tools integrate into them. 

  • Practical UI development experience with frameworks such as Qt, ImGui, WPF, or similar—and a good eye for efficient, elegant authoring workflows. 

  • A user-centered mindset, including consideration for level artists and designers, and an iterative approach to tool development based on feedback. 

  • Strong communication and collaboration skills, with the ability to connect engineering and creative disciplines. 

 

Bonus points for 

  • Experience with procedural content packages and workflows (e.g., Houdini, Blender). 

  • Familiarity with Unreal Engine and/or comparable game engines, including editor tooling and pipeline integration. 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualific

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Company

Activision Blizzard

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