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Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)

Blizzard Entertainment
United Statesfull_timeVerifiedPosted 9 Jul 2025
💰 $164,000/yr($88,000/yr$164,000/yr)

About the role

Team Name:

Cinematics

Job Title:

Senior Lighting / Compositing Artist - Temp (SFD / Cinematics)

Requisition ID:

R025687

Job Description:

We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need committed, passionate, and creative people with amazing talent. We value a tight-knit team that celebrates artistic passion and pushing the creative bounds. If you dream of pushing your talents to help us build the next exciting Blizzard experience, then this could be the position for you. 

 

The Blizzard Entertainment Animation team is seeking an experienced Senior Lighting / Compositing Artist to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic (Both pre-rendered and real time contents). If you are passionate about diving into the creative collaboration that makes up the worlds of Diablo, World of Warcraft (WoW), Hearthstone, Heroes of the Storm, Overwatch, StarCraft, and other interesting projects, come join us. 

 

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. 

 

We have three temporary roles open. One is roughly a 4-month term, and the others are roughly 3-month terms. 

 

Responsibilities: 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: 

  • Design and implement lighting characters and environments for shots that meet and enhance the given art direction. 

  • Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work. 

  • Work with the FX department to integrate and develop FX. 

  • Work closely with VFX supervisors, Art Directors, Producers, Lighting/Compositing Supervisor and Leads to achieve the final look. 

  • Accountable for achieving productivity and quota targets. 

  • Responsible for completing and quality control of all lighting and compositing of shots. 

 

Minimum Requirements 

Experience 

  • A minimum of 7 years of experience in the game, TV, feature film, or commercial production environment. 

  • Experience working with Directors, Lighting Supervisors and/or Leads to develop, define and maintain lighting and compositing setups. 

  • A demo reel showcasing a refined artistic understanding of light, composition, and mood. 

 

Knowledge & Skills 

  • Well versed in Katana, Nuke, Maya, Linux, Renderman-RIS, Redshift and a decent understanding of modern game engines. Can easily adapt to new pipelines and proprietary lighting tools. 

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Company

Blizzard Entertainment

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