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Sr. Multiplayer Gameplay Engineer - BigBox
MetaUnited StatesRemotefull_timeVerifiedPosted 16 Aug 2024
💰 $251,000/yr($177,000/yr – $251,000/yr)
About the role
You are a talented Software Engineer looking to build the next generation of VR games. You have multiple years of experience with the Unity Editor familiar working with multiplayer engineering design patterns.
You love engineering as a service and working on interdisciplinary teams to build robust, modular systems that allow everyone to contribute to the final result. You love working in Unity and pushing it to the limits on the Oculus Quest platform.Sr. Multiplayer Gameplay Engineer - BigBox Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
You love engineering as a service and working on interdisciplinary teams to build robust, modular systems that allow everyone to contribute to the final result. You love working in Unity and pushing it to the limits on the Oculus Quest platform.Sr. Multiplayer Gameplay Engineer - BigBox Responsibilities
- Create VR FPS games within a highly dynamic and iterative team environment
- Design, develop, test and maintain quality code and documentation
- Work as a team, contributing to important design decisions and conversations
- Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
- Test and support the game as a service
- Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems
- Bachelor in Computer Science/Electrical Engineering or equivalent experience
- Minimum 7 years of experience in software development
- Must have completed a ship cycle for a game
- At least 5 years working with Unity 3D
- Knowledge of 3D Math commonly used in 3D games
- Experience with real-time network design patterns
- Demonstrated experience planning, executing, and evaluating complex projects where analysis of situations and decision making requires an evaluation of unclear or ambiguous factors
- Demonstrated history of making work happen with speed and simplicity by focusing on: Ensuring upfront alignment on priorities, roles, responsibilities, and decision making criteria. Identifying potential roadblocks early and develops plans to mitigate risks. Simplified iterations and reviews needed. Makes decisions that maximize impact while minimizing cost (people, time, resources)
- Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results
- Experience working on First Person Shooters
- Experience working with Unity real-time networking stacks for (Photon, UNet, Mirror, etc..)
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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