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ME
Technical Artist, Metaverse
MetaNew York City, United StatesRemotefull_timeVerifiedPosted 31 Oct 2024
💰 $180,000/yr($130,000/yr – $180,000/yr)
About the role
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.Technical Artist, Metaverse Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
- 5+ years of experience developing real-time experiences.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
- Expertise in at least one low-level programming language (C++ preferred).
- Deep knowledge of real-time graphics pipeline concepts.
- Self-driven with a focus on the end product.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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