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2K Games - Technical Art Graduate Program - Novato

2K Early Careers
USAfull_timePosted 14 Sept 2026

About the role

<div class="content-intro"><p>Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.</p> <p>Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, PGA TOUR 2K, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.</p> <p>At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.</p></div><h3>What is Technical Art?</h3> <p>Technical Artists make the art team more capable than it would be on its own. The art team is your customer, its problems set your priorities, and your work is judged on whether the artists it was built for actually use it.</p> <p>In practice that means building the tools artists use to create content, the rigs that make characters move, the shaders that give a world its look, the rules that scatter a landscape with vegetation, and the pipelines that carry all of it into the game.</p> <h3>Program overview</h3> <p>21 months, starting Summer 2027, based in Novato.&nbsp;</p> <p><strong>Foundation Training. Eleven weeks.</strong></p> <p>You get a brief, a deadline, and the tools art teams use every day, and you work out how to deliver. You build across all four specializations, including the ones you are weakest in: Pipeline and Tools, Character and Animation, Rendering and Visuals, Environment and World. What you build is reviewed by people who do this for a living, and the review covers how you worked and how you talked to the people you built it for, not only what you delivered. Some of the work is yours alone and some is shared with the Engineering and Publishing graduates.</p> <p>Foundation Training runs on Unreal Engine, Maya, Python, and Perforce. The program assumes you arrive knowing one or two of them, not all four.</p> <p><strong>Three strategic rotations, six months each.</strong></p>

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2K Early Careers

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