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Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks

Peaksware
Louisville, United Statesfull_timeVerifiedPosted 12 Dec 2024
💰 $178,441/yr($107,065/yr$178,441/yr)

About the role

We are musicians, athletes, coaches and teachers who truly believe in our mission to help people achieve their best. Our software platforms connect performers, instructors and creators enabling them to publish, teach and train using the principles of deliberate practice.

You may know us as TrainingPeaks, MakeMusic, TrainHeroic and Alfred Music. All these brands are under the Peaksware umbrella. TrainingPeaks develops software for coaches and athletes to track, analyze and plan endurance training. TrainHeroic develops software solutions for the strength and conditioning needs of coaches and athletes. MakeMusic develops software to transform how music is composed, taught, learned and performed. Alfred Music creates and publishes educational music to help teachers, students, professionals and hobbyists experience the joy of making music.

We would love to have you join our ever-growing team! All applicants will receive equal consideration for employment regardless of gender, race, national origin, age, sexual orientation, gender identity, physical disability, religion, or length of time spent unemployed.

General Summary

As a Senior Game Designer, first and foremost, you are a designer. You will be designing intuitive, meaningful and elegant design solutions for our coach-led indoor virtual bike training platform, TrainingPeaks Virtual. Your designs, guided by your experience cultivating immersive gaming experiences, will reflect our commitment to a customer-obsessed bias towards action. You’ll partner with product and engineering leadership to help grow virtual training visually for a performant and aesthetically engaging experience. While you will be committed to the TrainingPeaks Virtual team, you’ll also be working alongside other designers across other customer value teams, providing mentorship in design and initiating effective collaboration for raising the competencies of the team. 

You are a continuous learner with a hunger for knowledge. You approach challenges as opportunities to improve. You value team members’ input from all levels and you actively seek ways to support your colleagues.

You will be embedded with the TrainingPeaks Virtual Team, work in close collaboration with the Product Manager and Engineering, and report to the Director of UX.

Core Functions 

  • Conceptualizing, designing, and implementing high-quality 3D assets, including environments, props, vehicles, characters, and other in-game elements, ensuring visual consistency and technical performance.
  • Collaborating with engineers to optimize assets for real-time performance across multiple platforms.
  • Designing engaging in-game experiences, such as interactive challenges, dynamic environments, and event-based gameplay.
  • Creating and iterating on level designs to enhance player immersion, motivation, and progression.
  • Developing compelling narratives, objectives, and gameplay loops to keep users engaged.
  • Designing with solid expertise using Blender and Unity from visual conception to debugging design related issues, ensuring smooth gameplay and optimized performance.
  • Producing animated sequences for gameplay, developing an overall understanding of animation as it applies to the game industry with a focus on game-engine constraints and requirements.
  • Working closely with engineers and product managers to align 3D designs with gameplay objectives and technical constraints.
  • Incorporate user feedback and analytics data to refine designs and improve user satisfaction.
  • Staying up-to-date with industry trends, tools, and technologies to push the boundaries of what’s possible in virtual fitness training.
  • Experimenting with new design concepts to enhance the realism and interactivity of 3D assets and environments.
  • Innovating on gameplay mechanics to create a rewarding customer experience.
  • Creating clear design documentation, including asset requirements, gameplay flowcharts, and user experience guidelines.
  • Maintaining design libraries and pipelines for efficient team collaboration.

The work characteristics described here are representative of those an employee encounters while performing the essential functions of this job.  Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  

Requirements

Required Qualifications

  • Minimum of 7 years experience in game design and 3D asset creation.
  • Experience in design and development with game engines such as Unity and Unreal.
  • Experience organizing and leading design reviews and workshops with cross-functional team members including Product Managers and Software Engineers.
  • Expertise with design fundamentals such as visual design principles, platform

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Company

Peaksware

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