GPU Software Graphics Engineer
Samsung ElectronicsAbout the role
Position Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!Role and Responsibilities
The GPU Software team is looking for experienced Graphics Engineers with expertise in Vulkan and Ray Tracing to design, develop, and optimize graphics rendering engines for our next-generation products. As a key member of our graphics team, you will be responsible for developing high-performance, power-efficient, and scalable graphics solutions that meet the demands of emerging applications, including gaming, virtual reality, and augmented reality.
You will join a team that builds a framework using Vulkan for internal tooling and advanced graphics exploration. You will leverage your knowledge and passion for graphics, rendering, performance, and video games to contribute to the development of new GPU software features. Your responsibilities will include developing and optimizing Vulkan-based graphics rendering engines, integrating Vulkan drivers with our SoC and GPU architectures, and designing and implementing real-time ray tracing algorithms and techniques.
Key responsibilities include:
You will possess a strong knowledge of Vulkan, OpenGL, and/or DirectX.
You will design and develop real-time ray tracing algorithms and techniques for our graphics rendering engines.
You are skilled at software development in C/C++/Python. You will apply advanced knowledge of Linux, and Android Operating systems for coding environment and target device development.
You are passionate about proactively collaborating with hardware and software teams on high-impact, large-scale projects and initiatives.
You enjoy applying best practices using git, gerrit (code reviews), continuous integration.
You take ownership in delivering high quality outcomes, including managing debugging driver failures and performance issues using code and graphics debugging tools.
You are organized and adept at providing high-level documentation and communications using common project management tools (JIRA, Confluence, Wiki, Chat, Email).
You are a lifelong learner who enjoy researching new API changes and trends in graphics for future GPU enhancements.
You bring fresh ideas to challenge past practices, approaches, and old ways of thinking to unlock new opportunities for product improvement or development flow.
Skills and Qualifications
5+ years of graphics software engineering experience with a Bachelor’s degree in Computer Science/Computer Engineering/relevant technical field, or 3+ years of experience with a Master’s degree, or 2+ years of experience with a PhD
5+ years of experience with programing skills (C, C++, Python)
5+ years of object-oriented and component-based design experience
Effective problem solving and communications skills
Experience with working directly with graphics APIs, graphics drivers or Game Engine subsystems for graphics (e.g., Vulkan, OpenGL, OpenCL, Metal, Direct X, ANGLE)
Experience writing GLSL, HLSL shaders
Strong understanding of graphics hardware
Deep knowledge of graphics algorithms and rendering
Deep knowledge of 3D math (including linear algebra)
Android application development and debugging experience
Graphics debugging experience using performance or frame inspection tools
Game Engine experience: Unity, Unreal, etc.
Total Rewards
At Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $122,220 and $ 214,870.00 Your
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