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ME
Senior Technical Animator/Rigger - Armature
MetaUnited StatesRemotefull_timeVerifiedPosted 16 Aug 2024
💰 $212,000/yr($153,000/yr – $212,000/yr)
About the role
Make cutting-edge games for the Oculus VR hardware! You will join an experienced first-party game team, providing technical knowledge and artistry to help create great games from top-tier IP.
You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers and production to bring stunning characters to life in AAA VR experiences.Senior Technical Animator/Rigger - Armature Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
You will define and build tools, techniques, and pipelines, partnering with animators, artists, engineers, designers and production to bring stunning characters to life in AAA VR experiences.Senior Technical Animator/Rigger - Armature Responsibilities
- Collaborate with the Art, Animation, Engineering and Design teams to ensure high-quality character and animation assets are delivered on time and within technical/performance specifications in Unreal
- Work with a multidisciplinary team to prototype and establish tools and pipeline solutions for character development. These established practices and tools will be used by internal and external teams
- Collaborate with external partners, participating in the maintaining and expanding of character rigs and tools
- Rig and skin characters and props using a variety of tools and plugins (custom in house suite, Maya, NG Skin Tools etc)
- Creation and management of corrective blendshapes and support of their in game implementation
- Work with Character Artists and Engineers to support facial animation pipeline
- Setup and management of dynamic character cloth and RBAN systems in Maya/UE5
- Create and implement animation systems in UE5 using animation blend trees and montages
- Research and development of the latest tools, rigging techniques and workflows
- 5+ years industry experience as a Technical Animator
- Experience with Blendshape/Facial Animation Pipelines from Maya to Unreal - creation/management/implementation
- A portfolio that demonstrates a variety of character skinning and rigging setups in a range of styles from stylized to realistic - examples should include facial and full body setups - including driven blendshapes
- Proficiency working in both Maya and Unreal Engine 5
- Experience with dynamic character cloth and RBAN systems in Maya/UE5
- Experience with animation state machines, blend trees, and montages
- Proficiency scripting in both MEL and Python
- Shipped at least one AAA title as a Sr. Technical Animator or like titled position
- Proven communication and problem-solving skills
- Experience working with outsourcing teams on a large scale project
- Previous experience building or contributing to a facial animation pipeline utilizing the combination of blend shapes and joints
- Experience authoring Unreal Control Rigs and Full Body IK
- Experience working with motion capture and hand-keyed animation
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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