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Senior 3D Character Artist (World of Tanks Console)

Wargaming
Cyprusfull_timePosted 2 Jul 2026

About the role

<h3><strong><img style="max-width: 100%;" src="https://wargaming.com/media/ckeditor_uploads/2025/08/26/Banner-SM-648%20x%20211-Version300ppi.png" alt="" width="648"></strong></h3> <h3><strong>Job Overview</strong></h3> <p><strong>Wargaming </strong>is looking for an experienced <strong>Senior 3D Character Artist </strong>to join the World of Tanks Modern Armor team. In this role, you'll create high-quality, realistic character assets for a live AAA console game, collaborating with a multidisciplinary team to deliver visually compelling art and technically optimized content.</p> <p>You can find more information about the game's characters at the <a href="https://modernarmor.worldoftanks.com/en/cms/guides/commanders/">link</a> below.</p> <h3><strong>Reports to</strong></h3> <p>Art Director</p> <h3><strong>What will you do?</strong></h3> <ul> <li> <p>Create high-quality, game-ready 3D characters in a realistic art style, from sculpting to final in-game assets</p> </li> <li> <p>Produce high-poly and low-poly models, UVs, textures, and materials that meet artistic and technical requirements</p> </li> <li> <p>Collaborate closely with Concept Artists, Technical Artists, Animators, and other disciplines to deliver visually compelling character assets</p> </li> <li> <p>Maintain a high level of visual quality and ensure assets meet performance budgets and production standards</p> </li> <li> <p>Review and provide constructive feedback on character assets created by other artists</p> </li> <li> <p>Contribute to the improvement of character creation pipelines, workflows, and technical processes</p> </li> <li> <p>Troubleshoot asset-related issues and optimize character models for console platforms</p> </li> <li> <p>Manage collaboration with the outsourced team, including task assignment, progress tracking, and providing feedback</p> </li> </ul> <h3><strong>What are we looking for?</strong></h3> <ul> <li> <p>4+ years of professional experience creating 3D characters for games, with a<strong> focus on realistic style</strong></p> </li> <li> <p>Strong skills in high-poly and low-poly modeling, retopology, UV mapping, baking, and optimization</p> </li> <li> <p>Proficiency with industry-standard tools such as Blender, Maya, ZBrush, and Substance Painter</p> </li> <li> <p>Good understanding of anatomy, realistic forms, and PBR workflows</p> </li> <li> <p>Understanding of an

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Company

Wargaming

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