Senior 3D Visualization and Animation Technical Artist
SonyAbout the role
Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en.
This is a fixed-term role for one year.
Position Summary
Sony Corporation of America is looking for a skilled and experienced Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video capturing of talents by ensuring efficient communication with talents as well as technical crew members in all aspects of 3D content production.
Responsibilities:
Self-motivated to efficiently and effectively collaborate with R&D and artist teams, to identify detailed requirements of challenging 3D animation projects, and to achieve the best visualization prototypes of state-of-the-art 3D/4D content creation.
Develop and maintain comprehensive technical documentation, meticulously recording each step of the R&D process.
Share best practices and technical insights with both art and research teams, promoting efficiency and innovation.
Facilitate and lead creative discussions, addressing production challenges and identifying opportunities for quality improvement.
Required Qualifications:
Bachelor’s degree in art, Film, Communications, or a related field.
Solid experience with photo-real CG content creation workflow in games, film or other entertainment industries.
5+ years of hands-on experience in 3D computer graphics (3D animation).
Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair, garment).
Familiarity with 3DCG platforms like Maya, Unreal Engine, and/or Blender.
Familiarity with shader development, material creation and rendering.
Excellent analytic and communication skills.
Authorization to work in the USA.
Preferred Qualifications:
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