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Senior Animator
Fool's TheoryBielsko-Biała, Poland, Polandfull_timeVerifiedPosted 6 Oct 2025
About the role
<h2><strong>About the job</strong></h2><p dir="ltr">We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game <a href="https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/"><strong><em>Seven: The Days Long Gone</em></strong></a> and <a href="https://store.steampowered.com/app/1684350/The_Thaumaturge/"><strong><em>The Thaumaturge</em></strong><em>.</em></a></p><p dir="ltr">We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.</p><p dir="ltr">Sounds interesting? Get in touch with us!</p><h2><strong>Responsibilities</strong></h2><ul>
<li>Collaborate with the design, art, and narrative teams to create believable character and creature animations.</li>
<li>Create expressive and character-driven animations for humans and creatures that enhance the game experience.</li>
<li>Work with motion capture data.</li>
<li>Implement created assets into Unreal Engine 5.</li>
<li>Perform iterative work in order to improve their quality.</li>
<li>Provide feedback on the work of the animation team.</li>
<li>Maintain animation pipeline.</li>
<li>Research new technical solutions.</li>
<li>Mentor the less experienced members of the tea.</li>
</ul><h2><strong>Requirements</strong></h2><ul>
<li>At least 7 years of professional experience in a similar position.</li>
<li>Demonstrated knowledge of anatomy, both human and creature.</li>
<li>Proficient in Autodesk Maya.</li>
<li>Familiarity with Autodesk MotionBuilder.</li>
<li>Experience with Unreal Engine 5.</li>
<li>Good sense of characters, anatomy, movement dynamics, forces and masses.</li>
<li>Experience with engine implementaion.</li>
<li>Keeping up with technological nuances in the field of animation.</li>
<li>Ability to create animations assets consistent with the artistic vision and quality of the project.</li>
<li>Fluent English.</li>
<li>Ability to clearly provide constructive feedback.</li>
<li>Good communication skills and eagerness to work in group.</li>
<li>Problem-solving oriented.</li>
</ul><h2><strong><strong>Nice to have</strong></strong></h2><ul>
<li>Rigging experience/knowledge.</li>
<li>Scripting (MEL/Python) experience.</li>
<li>Ability to independently plan your own work.</li>
</ul><h2><strong>We offer</strong></h2><ul>
<li>Opportunity to work on a cool project in cooperation with CD PROJEKT RED.</li>
<li>Flexible working hours (core hours 10:00-16:00).</li>
<li>Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).</li>
<li>English language lessons.</li>
<li>Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.</li>
<li>Custom tools to automate boring, repetitive stuff.</li>
<li>Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.</li>
<li>Support in industry training courses, conferences and fairs participation (both as a participant or speaker).</li>
<li>Private medical insurance (Enel-med).</li>
<li>Access to MyBenefit platform with a possibility to co-finance a Multisport Card.</li>
<li>Psychological support.</li>
</ul>
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