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Senior Experience Designer

Zynga
European Unionfull_timeVerifiedPosted 18 May 2023

About the role

Zynga’s Casual Games Division is looking for a Senior Experience Designer to join our team! We’re crafting an exciting new project and are seeking a stellar UI Artist to come build something amazing with us.

The Senior Experience Designer assists Project Leads in developing the XD vision of a product(s) and carrying out that vision. This role participates in the effort to create innovative and groundbreaking user-centered design solutions that promote ease of use, employ outstanding mobile game/interaction design, and optimize the user experience universally in response to user testing.

Participate in all phases of the design process including conceptual design/development, prototypes, user/task flows, art production and game integration.

Work closely with Project Stakeholders to establish and maintain the visual integrity, interaction methods, brand standards, and consistency for the game and collaborate with Experience Design Director, Art Director, Product Management, and Engineering for execution of design.

Job Responsibilities:

Design

  • Collaborate with the product and design teams to conceptualize, define, and develop features that yield outstanding experiences for our players
  • Synthesize the needs of players and all game departments to find solutions that work for all.
  • Create user flows, interface wireframes, prototypes, and design documentation.
  • Employ the classic design process of defining problems, researching, analyzing, designing, and validating results.

Art

  • Create UI design/layouts
  • Create high-fidelity mock-ups for pre-visualization during pre-production
  • Create UI art and visual design for user interfaces
  • Develop mood boards and help guide the visual design of features
  • Collaborate with the art team to define and stick to a thematic art style
  • Design (and create) functional animation for user interactions

Research & Testing

  • Participate in the planning and moderating of user testing
  • Conduct market competitor research and deconstructs
  • Participate in researching consumer insight, developing personas, and analyzing data
  • Conduct heuristic evaluations of internal & external products

Technical UI Development

  • Prepare assets for implementation in the game engine
  • Partner with technical artists and engineers to implement user interface game assets and prefabs in Unity

Leadership

  • Actively participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives
  • Be the owner of UI/UX for game feature pods
  • Mentor junior UI/UX staff

Applicant’s Proficiencies

General

  • Ability to adapt and work in a fast-paced setting. Be able to rapidly develop new skills and behaviors in response to changing circumstances.
  • Ability to prioritize tasks, work efficiency, handle time effectively, and complete your work with minimal oversight.
  • Demonstrates proactive self-development and interest in leveling up personal, interpersonal, and craft skills
  • Be organized and demonstrate good digital hygiene and adhere to established naming conventions and organizational standard methodologies.
  • Find opportunities to mentor, share your knowledge, insight, and experiences with others.

Communications

  • Able to present complex ideas to diverse audiences and articulate a convincing point of view
  • Proficient written and verbal communication skills, including technical writing.
  • Ability to co-work and communicate with multiple studio locations, teams, and partners
  • Able to collaborate with proactive communication and a willingness to build consensus with potentially opposing perspectives.

UX Design

  • Knowledgeable in fundamental UX Design Principles
  • Well-practiced with the UX Design process: Defining usability challenges, researching the problem space, analysis of qualitative and quantitative data, crafting appropriate solutions, and validating ideas through testing.
  • Some experience designing for games vs. task completion, specifically supporting fun and engagement
  • Experience with assessing and addressing product usability and applying user psychology
  • Very experienced with prototyping design software (Figma, Sketch, or similar tools) and the prototype development process

Interface Design

  • A strong foundation in classic graphic design principles
  • Skilled and experienced in user interface layout design, hierarchy, color t

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Company

Zynga

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