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Senior Environment Artist [Fixed Term]
Avalanche Studios GroupSwedenfull_timeVerifiedPosted 20 Feb 2026
About the role
The roleAvalanche Studios Group is looking for a passionate and creative Senior Environment Artist. As an Environment Artist, you will be responsible for creating visually stunning Environmental structures and props for immersive environments that players will explore and engage with. You will collaborate with level designers and other disciplines supporting gameplay and world-building with high-quality assets.
Working at Avalanche enables a great level of creative freedom and autonomy, where you get the responsibility for taking your assets from conceptual mockups through modelling and texturing to final implementation and placement in the environment. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools.
We are looking for someone who is able to create Structures and props in a variety of art styles, from realistic to stylized, while managing your time to match the project’s goals.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.
[Please note that this is a fixed term employment, with end date being March 31st, 2027]
The Stockholm locationOur Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our valuesAt Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to applyTo apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
Working at Avalanche enables a great level of creative freedom and autonomy, where you get the responsibility for taking your assets from conceptual mockups through modelling and texturing to final implementation and placement in the environment. Furthermore, to thrive within our team at Avalanche, proficiency in technical skills is essential, as is a willingness to learn, engage, and adapt to our Apex engine and custom tools.
We are looking for someone who is able to create Structures and props in a variety of art styles, from realistic to stylized, while managing your time to match the project’s goals.
To be considered for the position you need a comprehensive portfolio showcasing your artistic skills and examples of your work.
[Please note that this is a fixed term employment, with end date being March 31st, 2027]
What you'll do
- Responsible for creating environmental assets such as props, structures, and level art, from concept to final implementation in the Apex engine.
- Work from concepts or other reference materials to achieve believable environments.
- Collaborate with artists and other disciplines to ensure a seamless gameplay experience.
- Optimize assets for performance and memory usage, while maintaining visual fidelity.
- Provide support, guidance, and feedback to your peers.
Who you are
- In-depth experience as an Environment Artist or a similar role in the game industry.
- Excellent modeling, texturing and shader skills using industry-standard tools such as Autodesk Maya, Substance Painter/Designer, Zbrush and Adobe Photoshop (or equivalent).
- Capable of taking full responsibility throughout the art pipeline.
- Strong understanding of art fundamentals, such as composition, form, scale, color, texture and lighting.
- A great artistic eye and attention to detail.
- Strong problem-solving abilities, both technical and creative.
- Effective communication and collaboration skills, with the ability to work in a multidisciplinary team.
- Strong artistic and conceptual ability to visualize and maintain the design and art vision of an area in detail with minimal concept art and direction.
- Ability to manage your own time and tasks, set realistic goals and meet deadlines.
- Receptive to feedback and adapts to necessary changes.
- Proficient verbal and written skills in English.
The Stockholm locationOur Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
Our valuesAt Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
How to applyTo apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
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