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Product Designer ll

Microsoft
United Statesfull_timeVerifiedPosted 7 Oct 2025
💰 $215,400/yr($100,600/yr$215,400/yr)

About the role

We’re looking for a Product Designer II to join the Windows & Devices Design & Research team and help reimagine the future of Windows and our device portfolio. 

At Windows Design, we shape the core operating system: the canvas where billions work, play, and create. At Devices Design, we bring software to life through hardware—Surface, Xbox, peripherals, and new form factors that blend digital and physical. Together, we explore how AI-first, multimodal interactions can redefine what’s possible across software, hardware, and future workflows. 

You’ll join a startup-style creative lab inside Windows Design: curious, ambitious, and maker-first. We explore emerging technologies early, spot trends, and turn them into opportunities and user scenarios. Our work ranges from adding subtle magic to today’s products to building entirely new ones that anticipate where the industry is heading. We thrive in 0–1, where ambiguity fuels invention. 

Within this lab, we’re looking for full-stack makers—designers who combine craft, code, and curiosity to explore new possibilities and bring ideas to life. 

How We Define a Full-Stack Maker: 

We’re looking for full-stack makers—designers who think end to end and love turning ideas into tangible experiences. You’re part designer, part technologist, part storyteller. You ask “What if?” and then make it real. You’re as comfortable shaping an interaction in Figma as you are prototyping it in code or exploring how AI can transform a workflow. 

Full-stack makers blend design fundamentals, technical fluency, and creative experimentation. You bridge the gap between concept and prototype, helping teams imagine the future by building it. 

We look for these core qualities: 

  • Design excellence: Strong visual, interaction/HCI, and systems design grounded in accessibility and craft. 
  • Technical fluency: Hands-on building and prototyping with the flexibility to adapt and invent. 
  • AI curiosity: Interest in how emerging AI capabilities—LLMs, agents, and multimodal systems—can reshape workflows and interfaces. 
  • Storytelling: Ability to make ideas tangible and inspire through narrative, prototypes, and demos. 
  • Strategic insight: Balancing vision and feasibility across business, user, and technical contexts. 
  • Collaboration: Fluent in the languages of design, engineering, PM, and research, helping move ideas forward together. 

Responsibilities

  • Design core experiences – craft visual, interaction, and product patterns that are polished, inclusive, and forward-looking, setting a strong foundation for user experience.
  • Prototype in code – bring concepts to life through interactive demos (web, Windows, XR) that showcase new interaction patterns, AI-enabled capabilities, and 0–1 scenarios.
  • AI as a new material – conduct open-ended research into the latest advances in AI; run rapid experiments with LLMs, AI Agents, Model Context Protocol (MCP), Computer User Agents (CUA), and related foundational AI technologies; and distill learnings into well-documented insights for the team and articulated opportunities for product augmentation.
  • Tell stories – script, storyboard, and produce short-form videos, demos, or internal marketing videos that make vision and behavior clear to both technical and nontechnical audiences, inspiring and energizing partners.
  • Validate and influence – test and iterate concepts with UX R

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Company

Microsoft

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