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Shader Technical Artist (Senior or above)

Activision Blizzard
PolandRemotefull_timeVerifiedPosted 19 Aug 2025

About the role

Job Title:

Shader Technical Artist (Senior or above)

Requisition ID:

R025412

Job Description:

This position available in Malmö/Sweden or Warsaw/Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility.  


Elsewhere Entertainment is looking for a Shader Technical Artist to join the development of a new IP.   


Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.   

As a member of the Technical Art department, you’ll put your amazing skills to use solving a wide range of challenges, including implementing artist tools and defining our pipeline and workflows.   


As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.   


You’ll help us by…   

  • Driving next-generation shaders, materials and special effects, including asset creation pipelines and workflow. 

  • Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance. 

  • Actively participating in maintaining technical asset production in terms of consistency, scalability, performance, and reusability. 

  • Working closely with engineers and peers to maximize benefits of our next-gen rendering pipeline. 


You’re awesome because you have…   

  • 4+ years of experience as a Technical Artist in the games industry.  

  • Advanced expertise in real-time shader development HLSL/GLSL/Shader. 

  • Experience working with Graphs/Material Editors in Proprietary Game Engines, Unreal or Unity. 

  • Strong understanding of modern rendering pipelines, lighting, HDR, and post-processing effects. 

  • Solid grasp of PBR workflows and performance optimization techniques.  

  • Experience profiling and optimizing shaders and rendering performance across platforms.  

  • Ability to bridge the gap between art and engineering with clear communication and documentation.

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Company

Activision Blizzard

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