WA

3D Vehicle Artist (World of Tanks Console)

Wargaming
Vilnius, Lithuaniafull_timePosted 2 Jul 2026

About the role

<h3><strong><img style="max-width: 100%;" src="https://wargaming.com/media/ckeditor_uploads/2025/08/26/Banner-SM-648%20x%20211-Version300ppi.png" alt="" width="648"></strong></h3> <h3><strong>Job Overview</strong></h3> <p>Wargaming is looking for a talented <strong>3D Vehicle Artist </strong>to join the World of Tanks Modern Armor team in Vilnius. You'll help create large-scale, realistic environments for a live AAA console game, shaping immersive battlefields through environment dressing, lighting, and world-building while working closely with artists, designers, and technical specialists.</p> <h3><strong>Reports to</strong></h3> <p>Art Director</p> <h3><strong>What will you do?</strong></h3> <ul> <li> <div class="ewa-rteLine">Create and process console-ready tank models based on PC source assets, blueprints, and references</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Set up and organize Maya and 3Ds Max scene files following studio pipeline conventions</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Perform rigging, skinning, and export of vehicle assets for use in engine</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Import vehicle models into the game engine using proprietary tools (Tank Importer, Forge), set up game object templates, and configure material and texture assignments</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Process and prepare PBR texture sets using Substance Suite and Photoshop</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Configure game object templates and material assignments in proprietary tools</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Maintain asset and XML data in version control and collaborate with the Lead Vehicle Designer on configuration</div> <div class="ewa-rteLine"> </div> </li> <li> <div class="ewa-rteLine">Perform in-engine QA to validate visual quality, performance, and correctness before delivery</div> </li> </ul> <h3><strong>What are we looking for?</strong></h3> <ul> <li> <div class="ewa-rteLine">3+ years of experience as a 3D Artist in game production</div> <div class=&quo

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Company

Wargaming

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