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Senior Rendering Engineer - Sanzaru
MetaRemote, US, United StatesRemotefull_timeVerifiedPosted 14 Aug 2024
💰 $251,000/yr($177,000/yr – $251,000/yr)
About the role
Oculus Studios and Sanzaru Games has an immediate Rendering Programmer position working on virtual reality games. Only developers who want to craft immersive experiences and bring gameplay to life should apply. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that take players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allow us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.Senior Rendering Engineer - Sanzaru Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
- Ability to communicate with artists directly to understand vision and help enable technology to help meet vision.
- Strong Technical communication skills breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.
- Collaborating with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic vision.
- Profiling GPU/CPU performance.
- Identifying performance constraints and effectively communicating in non-technical terms.
- Working directly with character, prop, and level artists to achieve high quality visual delivery on VR platforms.
- Using expertise in Vulkan to write/update shaders in support of performant visual development.
- Comfort working in and out of Game Project code to develop art tools.
- At least 5 years of game industry experience
- Experienced shipping a Console, PC or VR game
- Experienced with C++, Vulkan
- Experienced with game engine performance profiling
- Experienced working with Unreal engine
- Experienced blending and extending an existing codebase
- Experienced collaborating with team members across multiple disciplines to bring gameplay to life
- BS Computer Science or equivalent experience
- Shipping at least one standalone VR title with an emphasis on tackling rendering or performance challenges.
- Experience evaluating Material Graph for performance improvements or triaging bugs.
- Experience with RenderDoc and similar tools
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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