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Principal Materials Artist (Apex Legends)

Electronic Arts
Chatsworth, United Statesfull_timeVerifiedPosted 5 Aug 2026

About the role

通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America


角色 ID
214789
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.


We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation. Our ideal candidate is an accomplished visual artist with an eye for surface quality, texture, lighting response, and material truth. They are subject matter experts in physically based rendering and are technical enough to directly contribute or advise on lighting, rendering, and pipelines.


Why Join Us?

  • This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.

  • As a Principal you will have broad agency to guide and deliver solutions as you see fit.

  • This role will have a significant impact on our product and your work will be highly visible to our players.


Responsibilities

  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.

  • Build, curate, and maintain a high quality shared material library.

  • Help design material systems or layered materials with an understanding of complex surface interactions.

  • Contribute to tools

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Company

Electronic Arts

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