Virtual Reality Specialist (Onsite)
RTXAbout the role
Date Posted:
2026-06-02Country:
United States of AmericaLocation:
US-CT-EAST HARTFORD-CTC ~ 400 Main St ~ BLDG CTCPosition Role Type:
OnsiteU.S. Citizen, U.S. Person, or Immigration Status Requirements:
U.S. citizenship is required, as only U.S. citizens are authorized to access certain necessary systems.Security Clearance Type:
None/Not RequiredSecurity Clearance Status:
Not RequiredAt RTX, the world's largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world.
Pratt & Whitney is a world leader in the design, manufacture and service of aircraft engines and auxiliary power systems and has been revolutionizing modern flight for over 100 years. Join us and help shape the future of aerospace and defense.
The Pratt & Whitney Customer Training Center (CTC) is seeking an experienced Software Engineer to assist in the development and execution of next generation training infrastructure. Using modern commercial hardware and software, this role focuses on planning, prototyping, and guiding the creation of tools and processes that enable scalable, high quality training solutions across the organization. The candidate will play a key role in embedding these solutions into business processes and ensuring consistency, repeatability, and alignment with quality standards.
This position also involves cross organizational collaboration, sharing best practices, and supporting both Military and Commercial Engine customers.
What You Will Do:
Lead collaboration with Instructional Systems Designers and Subject Matter Experts to assess business needs, evaluate training requests, and identify opportunities for 3D/VR/AR/MR solutions.
Oversee the interaction design and information architecture process to ensure intuitive user experiences for both novice and expert learners.
Establish and manage procedures that support hardware and software product development throughout the project lifecycle.
Assist in directing the design, development, testing, documentation, and debugging of training platforms that incorporate logical and mathematical components.
Ensure development teams deliver clean, well structured, and maintainable code that meets project requirements and quality expectations.
Coordinate issue tracking, documentation, and resolution by partnering with testers, users, and technical teams.
Analyze system capabilities and user workflows to define requirements and resolve issues related to system purpose, data inputs, and outputs.
Enforce adherence to hardware and software standards across all project deliverables.
Monitor industry trends in real time graphics and XR technologies to inform long term planning and technology selection.
Contribute to the development of companywide software configuration standards and best practices.
Support training and knowledge sharing activities related to configuration management tools and software quality processes.
Develop and deliver training sessions, workshops, and onboarding programs to upskill internal teams on the PW 3D ecosystem.
Evaluate new XR technologies, tools, and vendor capabilities to support emerging program needs.
Ability to travel to manufacturing, maintenance, or training facilities as needed.
Qualifications You Must Have:
Bachelor’s degree and 5 years of relevant software development experience; Or Associates Degree and 7 years of experience as listed above.
Skilled at operating within highly regulated, compliance‑driven aerospace or similar
Adept in object-oriented programming languages such as C# or C++, Python, SQL, or web service integration frameworks.
Experience in at least one of the following: low-level computer graphics programming (OpenGL / DirectX) or commercial game engines (Unity3D, Unreal, CryEngine/ Lumberyard).
Experience developing immersive real-time applications for VR/AR/MR platforms and large-scale visualization systems including head-mounted displays, interactive simulation environments, tiled display walls, and immersive training systems.
Familiarity with standard XR development practices, tools, and design patterns.
Ability to understand bu
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