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TI

Research Engineer - Computer Graphics, Physics and Animation

TikTok
San Jose, United Statesfull_timeVerifiedPosted 1 Apr 2025

About the role

About the Team

Join the Graphics Engine Team, where we push the boundaries of digital interaction by developing proprietary physics simulation, animation, and rendering systems.

Our team merges pioneering research with robust engineering to build sophisticated frameworks and mathematical models that power dynamic simulations, advanced animation, and rendering solutions, while prioritizing real-time performance.



We leverage modern machine learning technologies, to emulate complex physics interactions at speeds multiple orders of magnitude faster than traditional methods, and to tackle challenging computer graphics problems that no conventional technique can solve. We are committed to pioneering new frontiers in technology, ensuring remains at the forefront of innovation in the industry.



Responsibilities

- Design and implement advanced algorithms for real-time physics simulation, character animation, geometric modeling, rendering etc.

- Develop and integrate deep learning models that enhance speed, fidelity, or realism in physically based simulations or complex graphics workflows.

- Optimize algorithms and systems for speed and scalability across a wide range of hardware and platform targets.

- Work closely with product or other engineering teams to identify key challenges and deliver seamless, high-impact graphics solutions.

- Stay up to date with the latest research in computer graphics, physics simulation, and machine learning. Contribute to internal knowledge-sharing and may publish findings in leading conferences or journals.

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Company

TikTok

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