Lead Environment Concept
That's No Moon EntertainmentAbout the role
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.
We are seeking a Lead Concept Artist with a passion for bringing life to grounded worlds that creates immersive game experience and tells evocative stories. Working in a collaborative team with story, art direction and gameplay you will have the chance to define a new benchmark for visual excellence in games. Working with the Studio Art Director and your team you will be responsible for researching and crafting a wide range of environmental visual development from reference and mood boards to sketches and final concept art. With your help we will push the industry to new heights of realism, beauty, gameplay, and storytelling!
Responsibilities:
- Work with the Studio Art Director, Environment Team and Narrative Team to research, collect, and organize reference and inspirational material.
- Inspire the studio with sketches, color roughs, mood paintings or final concepts to drive the project’s artistic vision.
- Direct and provide feedback for internal and external artists for all environmental concept art.
- Create and direct paint-overs to ensure architectural, natural, color, lighting, and design authenticity.
- Collaborate with stakeholders across all teams to assess and deliver on the conceptual needs, schedule, and dependencies.
- Manage your team of artists to promote their morale, cohesion, career paths and artistic development.
- Ensure deliverables are completed to the target quality in a timely manner.
Requirements & Skills:
- 5+ years of professional games or film concept design.
- Worked on a AAA 3D game as a senior or lead artist.
- Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.
- Strong drawing and painting fundamentals.
- Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.
- Innate ability to observe, research, and analyze subject matters and apply those principles to your designs.
- Experience executing on grounded natural settings, geological features, and diverse biomes.
- Strong understanding of contemporary and historical architecture with a passion for making grounded designs.
- Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing.
- (Bonus) Education in architecture, industrial design, or related fields.
- (Bonus) Experience with 3D programs such as Unreal Editor, Maya, ZBrush, Blender, Substance Painter etc.
- (Bonus) Knowledge, experience, or interest in using photos, scans, and 3D assets in the creation of concept art.
- (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.
Qualities:
- Self-motivated, organized, and able to meet consistently meet production deadlines
- Hardworking collaborator and lead seeking to advance art and vision through intra-departmental and multi-discipline partnerships.
- Strong interpersonal skills with a dedication to mentoring and supporting artistic growth in your team.
- Skilled and efficient communicator adapt at providing and receiving constructive feedback & direction across all departments.
- Great teammate invested in the success and development of the studio
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to
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